![]() ![]() Go Right three times and take the CD off of the table. Use the Hammer on the metal cap above the Beaker. Take Secret 4 from the floor with the chair. Go Right three times and take the Lighter off the window sill. Keep clicking until conversation has ended then click out of screen. Go Left and take Secret 3 from behind the trashcan.Ĭlick the green button. Use the Doorkey on door and click it open. Go Left and take the Gashandle from under the table. Go Left twice and take the Key off the coat hook. Go right, into the window and down the ladder. Go Left and use the Chimneybrush on the chimney. Go Right and take the Chimneybrush from beside the grey box. Go Right and take the green Rubbertube from the ceiling in-between the rafters. Go Right and use the Hammer on the door lock and click the door open. Go Right and on the window ledge, pick up the Hammer. The End (596) - found by completing the statueĪfter collecting all 21 secrets, place them in the machine in the room to the right of the portal room in The Lucky Room. In the "speaker" in the top left corner of the room with the portal machine. The Lucky Room (728) - found by reading the last note (Cube 4) - Raise the cube in the leftmost room. Second Tomb Trap (043) - found by looking at the wall in Tomb Trap On the floor in the bottom right corner in the room with the portal machine. (Cube 3) - Raise the cube in the same room with the compartment where you had to cut wires.īrick Room (551) - found by reading notes On the ground behind the lamppost in the top room where you put the turbine. ![]() On the ground behind the pipe in the portal room.įound in the same compartment as the wires you had to cut (very obvious). In the panel underneath the four cubes when all four cubes are raised (cubes can be raised in Laboratory, Ancient Section, The Ship, and Second Tomb Trap). On the ground a bit to the right of the pipe in the room right of the portal machine. Under the thick right wire in the laser generating room. In the unused outlet in the coil charging room. (Cube 2) - Raise the cube in the room to the right of the room with four switches. ![]() In some rubble on the left in the room to the left of the room with four switches. (Cube 1) - Raise the cube in the room to the left of the portal machine. ![]() On the same floor as the trashcan, in the room to the right of the stairs, attached a charged coil to the machine and turn the bottom screw.īehind the fallen chair in the room with stairs leading up on the bottom floor of the lab.īehind some pipes on the left in the bathroom.īehind the yellow pipe in the room with the gas burner (where you made AcidiOxide). In the bottom-right corner of the screen on the stairwell between the attic and the lab.īehind the trashcan on the first floor of the lab. On the seat of the fancy chair in the attic. Outside the main storyline, and yet still another great Submachine, is a game created for the band Future Loop Foundation: Submachine Network Exploration Experience.We've been here covering the entire Submachine series since the very beginning with reviews and walkthroughs for all of them. So grab your mouse and your favorite comfy chair, and prepare to embark on a journey you won't soon forget. From there work your way through these engaging and brilliantly constructed adventure games.Ĭreated by Mateusz Skutnik, the author promises that this fourth chapter takes us to the heart of the submachine, the place where all the questions will finally be answered. If you're new to the series, you may wish to begin with the original game that started it all, Submachine. Submachine 4: The Lab again submerges you inside a vessel that you must escape from, if you can, using nothing but the point-and-click, room escape skills you have acquired. The next installment in the tremendously popular Submachine series is finally here. ![]()
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